Effect of virtual reality games on shoulder functions in children with Erb's palsy /
Rofida Gamal Abdelmanam
Effect of virtual reality games on shoulder functions in children with Erb's palsy / تأثير ألعاب الواقع الافتراضي على وظائف الكتف فى الأطفال المصابين بالشلل الإربي Rofida Gamal Abdelmanam ; Supervised Eman Ibrahim Elhadidy , Mostafa Mohi Elahmady - Cairo : Rofida Gamal Abd Elmanam , 2015 - 129 P. : charts , facsimiles ; 25cm
Thesis (M.Sc.) - Cairo University - Faculty of Physical Therapy - Department of Growth and Developmental Disorders in pediatrics
Virtual reality (VR) is a treatment tool can be used in rehabilitation practices. Purpose: to determine the effect of virtual reality using Wii games technology on shoulder range of motion (flexion, abduction and external rotation) and functional activities in children with Erb's palsy. Methods: forty children of both sexes having uni-lateral Erb's palsy, their ages ranged from four to six years old participated in this study. They were divided randomly into two groups of equal number (A and B). They were evaluated using electrical goniometer and Peabody Developmental Motor Scale before and after three successive months of the treatment program. Group A: received selected physical therapy program, where group B, received virtual reality using Wii games in addition to the program given to group A. Results: The results of the study revealed statistically significant improvement in all measured variables of both groups in favor of group B (p<0.001). Conclusion: virtual reality using Wii games therapy in addition to selected physical therapy program is beneficial therapeutic technique to improve shoulder range of motion and functional activities in children with Erb's palsy
Erb's palsy Virtual Reality Wii games
Effect of virtual reality games on shoulder functions in children with Erb's palsy / تأثير ألعاب الواقع الافتراضي على وظائف الكتف فى الأطفال المصابين بالشلل الإربي Rofida Gamal Abdelmanam ; Supervised Eman Ibrahim Elhadidy , Mostafa Mohi Elahmady - Cairo : Rofida Gamal Abd Elmanam , 2015 - 129 P. : charts , facsimiles ; 25cm
Thesis (M.Sc.) - Cairo University - Faculty of Physical Therapy - Department of Growth and Developmental Disorders in pediatrics
Virtual reality (VR) is a treatment tool can be used in rehabilitation practices. Purpose: to determine the effect of virtual reality using Wii games technology on shoulder range of motion (flexion, abduction and external rotation) and functional activities in children with Erb's palsy. Methods: forty children of both sexes having uni-lateral Erb's palsy, their ages ranged from four to six years old participated in this study. They were divided randomly into two groups of equal number (A and B). They were evaluated using electrical goniometer and Peabody Developmental Motor Scale before and after three successive months of the treatment program. Group A: received selected physical therapy program, where group B, received virtual reality using Wii games in addition to the program given to group A. Results: The results of the study revealed statistically significant improvement in all measured variables of both groups in favor of group B (p<0.001). Conclusion: virtual reality using Wii games therapy in addition to selected physical therapy program is beneficial therapeutic technique to improve shoulder range of motion and functional activities in children with Erb's palsy
Erb's palsy Virtual Reality Wii games