Arabic alphabet learning serious game for children with learning disabilities / Jailan Mohamed Salah Eldin Mohamed Sobhy Gaesa ; Supervised Slim Abdennadher
Material type: TextLanguage: English Publication details: Cairo : Jailan Mohamed Salah Eldin Mohamed Sobhy Gaesa , 2016Description: 128 Leaves : photographs ; 30cmSubject(s): Dissertation note: Thesis (M.Sc.) - German University - Faculty of Postgraduate Studies and Scientific Research - Department of Computer Science and Engineering Summary: Children with learning disabilities exist scross a wide range of our societies. They have a surprising lack between their intellectual capabilities and academic achievement. Declicated attention and special teaching techniques are needed to deliver information to them. One way to help is using technological assistive learning means as an extra gate to learn different concepts, and shrink the gap between them and their peers in class. This study describes the findings of comparative experimental research that questions the effect of using educational serious games for children with learning disabilities, and how can they promote their learning processItem type | Current library | Home library | Call number | Status | Date due | Barcode | |
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Thesis | قاعة الثقاقات الاجنبية - الدور الثالث | المكتبة المركزبة الجديدة - جامعة القاهرة | Cai01.34.M.Sc.2016.Ja.A (Browse shelf(Opens below)) | Not for loan | 01010110072437000 |
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Thesis (M.Sc.) - German University - Faculty of Postgraduate Studies and Scientific Research - Department of Computer Science and Engineering
Children with learning disabilities exist scross a wide range of our societies. They have a surprising lack between their intellectual capabilities and academic achievement. Declicated attention and special teaching techniques are needed to deliver information to them. One way to help is using technological assistive learning means as an extra gate to learn different concepts, and shrink the gap between them and their peers in class. This study describes the findings of comparative experimental research that questions the effect of using educational serious games for children with learning disabilities, and how can they promote their learning process
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