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Examining the relationship between gamification and customer experience in E-banking services / Hanan Yosry Sayed Emam ; Supervised Gamal Sayed Abdelaziz , Sarah Osama Abdelrahman Adam

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Cairo : Hanan Yosry Sayed Emam , 2021Description: 172 Leaves ; 30cmOther title:
  • دراسة العلاقة بين نماذج الالعاب الجزئية الإلكترونية وخبرة العميل فى قطاع البنوك الالكترونية [Added title page title]
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  • Issued also as CD
Dissertation note: Thesis (Ph.D.) - Cairo University - Faculty of Commerce - Department of Business Administration Summary: In practice, gamification is seen as an effective marketing method to enhance customer experience and engagement in different activities. Nonetheless, the influence of gamification in website features and on customer experience are still very unclear in the case of e-banking.Therefore, based on self-determination theory and technology acceptance model, this study aims to fill this gap by developing a theoretical framework that focuses on investigating the effect of the direct relationship between gamification (as independent variable) and customer experience dimensions in terms of cognitive, affective, behavioral, sensory and relational experience (as dependent variable) as well as the indirect relationship through website features (ease-of-use, webpage characteristics, website information and website design) as a mediating variable. Also, the study investigates customer characteristics (gender, age, education, employment status and income) as a moderating role influence in the strength of the relationship between website features and customer experience dimensions in the context of e-banking in Washington DC, United states of America. The research produces a comprehensive study to validate this model and gathers information from 400 bank customers who interacted with a gamified e-banking website to monitor their financial transactions via an online questionnaire
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Thesis Thesis قاعة الرسائل الجامعية - الدور الاول المكتبة المركزبة الجديدة - جامعة القاهرة Cai01.05.01.Ph.D.2021.Ha.E (Browse shelf(Opens below)) Not for loan 01010110084034000
CD - Rom CD - Rom مخـــزن الرســائل الجـــامعية - البدروم المكتبة المركزبة الجديدة - جامعة القاهرة Cai01.05.01.Ph.D.2021.Ha.E (Browse shelf(Opens below)) 84034.CD Not for loan 01020110084034000

Thesis (Ph.D.) - Cairo University - Faculty of Commerce - Department of Business Administration

In practice, gamification is seen as an effective marketing method to enhance customer experience and engagement in different activities. Nonetheless, the influence of gamification in website features and on customer experience are still very unclear in the case of e-banking.Therefore, based on self-determination theory and technology acceptance model, this study aims to fill this gap by developing a theoretical framework that focuses on investigating the effect of the direct relationship between gamification (as independent variable) and customer experience dimensions in terms of cognitive, affective, behavioral, sensory and relational experience (as dependent variable) as well as the indirect relationship through website features (ease-of-use, webpage characteristics, website information and website design) as a mediating variable. Also, the study investigates customer characteristics (gender, age, education, employment status and income) as a moderating role influence in the strength of the relationship between website features and customer experience dimensions in the context of e-banking in Washington DC, United states of America. The research produces a comprehensive study to validate this model and gathers information from 400 bank customers who interacted with a gamified e-banking website to monitor their financial transactions via an online questionnaire

Issued also as CD

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