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Kodr : A customizable learning platform for computer science education / Amr Mohamed Youssef Mohamed Saad Eldin Draz ; Supervised Slim Abdennadher

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Cairo : Amr Mohamed Youssef Mohamed Saad Eldin Draz , 2016Description: 62 Leaves : charts ; 30cmSubject(s): Online resources: Dissertation note: Thesis (M.Sc.) - German University - Faculty of Postgraduate Studies and Scientific Research - Department of Computer Science and Engineering Summary: There are many innovative emerging teaching methods designed for computer science education. Unformately, many of these methods may face difficulty integrating with existing courses due to incompatibility with the courses assessments methods. Furthermore several of these teaching methods lack formal testing and comparison in a reed course setting. Kodr is a modular gamified learning platform, desigend to support varying challenge types, aiming to accommodate multiple teaching methods. It is web-based as well as off-line ready so as to eliminate software-related barriers of entry. It provides students with a gamified system for solving programming problems
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Thesis Thesis قاعة الثقاقات الاجنبية - الدور الثالث المكتبة المركزبة الجديدة - جامعة القاهرة Cai01.34.M.Sc.2016.Am.K (Browse shelf(Opens below)) Not for loan 01010110072431000

Thesis (M.Sc.) - German University - Faculty of Postgraduate Studies and Scientific Research - Department of Computer Science and Engineering

There are many innovative emerging teaching methods designed for computer science education. Unformately, many of these methods may face difficulty integrating with existing courses due to incompatibility with the courses assessments methods. Furthermore several of these teaching methods lack formal testing and comparison in a reed course setting. Kodr is a modular gamified learning platform, desigend to support varying challenge types, aiming to accommodate multiple teaching methods. It is web-based as well as off-line ready so as to eliminate software-related barriers of entry. It provides students with a gamified system for solving programming problems

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