000 | 01637aaa a2200361 4500 | ||
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003 | EG-GiCUC | ||
008 | 090308s2008 at a 001 0 eng | ||
020 | _a1584505567 | ||
020 | _a9781584505563 | ||
040 |
_aEG-GiCUC _beng _cEG-GiCUC |
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050 | 0 | 0 |
_aTR897.7 _b.F5868 2008 |
082 | 0 | 0 |
_a006.6/96 _222 |
092 | 0 | 4 |
_a006.696 _bF592 _221 |
099 |
_a04 _a006.696 F592 |
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100 | 1 | _aFlaxman, Tereza. | |
245 | 1 | 0 |
_aMaya character modeling and animation : _bprinciples and practices / _cTereza Flaxman. |
260 |
_aAustralia ; _aBoston, Mass. : _bThomson Course Technology, _cc2008. |
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300 |
_axii, 449 p. : _bill. ; _c24 cm. + _e1 CD-ROM (4 3/4 in.). |
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500 | _a"User level: beginner-Intermediate". | ||
500 | _aIncludes index. | ||
505 | 0 | _aThe animation production process -- Fundamentals of computer animation -- Modeling and texturing a simple character -- Rigging and animating a simple character -- NURBS modeling and path animation with dynamics -- Modeling a biped character -- Rigging a biped character -- The art and science of animation -- Facial expression. | |
538 | _aSystem requirements: any modern version of Windows or Macintosh; QuickTime player version 6.5 or greater, Maya versions 7.0 or later. | ||
630 | 0 | 0 | _aMaya (Computer file) |
650 | 0 | _aCartoon characters. | |
650 | 0 | _aComputer animation. | |
650 | 0 | _aThree-dimensional display systems. | |
856 | 4 | 1 |
_3Table of contents only _u http://www.loc.gov/catdir/toc/ecip071/2006031539.html |
902 | _a1 | ||
905 |
_aEman _eRev. |
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905 |
_aJamal _eCat. |
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942 |
_2ddc _cBK |
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999 |
_c113267 _d113267 |