000 01637aaa a2200361 4500
003 EG-GiCUC
008 090308s2008 at a 001 0 eng
020 _a1584505567
020 _a9781584505563
040 _aEG-GiCUC
_beng
_cEG-GiCUC
050 0 0 _aTR897.7
_b.F5868 2008
082 0 0 _a006.6/96
_222
092 0 4 _a006.696
_bF592
_221
099 _a04
_a006.696 F592
100 1 _aFlaxman, Tereza.
245 1 0 _aMaya character modeling and animation :
_bprinciples and practices /
_cTereza Flaxman.
260 _aAustralia ;
_aBoston, Mass. :
_bThomson Course Technology,
_cc2008.
300 _axii, 449 p. :
_bill. ;
_c24 cm. +
_e1 CD-ROM (4 3/4 in.).
500 _a"User level: beginner-Intermediate".
500 _aIncludes index.
505 0 _aThe animation production process -- Fundamentals of computer animation -- Modeling and texturing a simple character -- Rigging and animating a simple character -- NURBS modeling and path animation with dynamics -- Modeling a biped character -- Rigging a biped character -- The art and science of animation -- Facial expression.
538 _aSystem requirements: any modern version of Windows or Macintosh; QuickTime player version 6.5 or greater, Maya versions 7.0 or later.
630 0 0 _aMaya (Computer file)
650 0 _aCartoon characters.
650 0 _aComputer animation.
650 0 _aThree-dimensional display systems.
856 4 1 _3Table of contents only
_u http://www.loc.gov/catdir/toc/ecip071/2006031539.html
902 _a1
905 _aEman
_eRev.
905 _aJamal
_eCat.
942 _2ddc
_cBK
999 _c113267
_d113267