3D character animatiom : A maya plugin to auto-generate gait cycles for 3D characters using mathematical equations / Mary Mohsen Messak Guindy ; Supervised Rimon Elias
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TextLanguage: English Publication details: Cairo : Mary Mohsen Messak Guindy , 2016Description: 131 Leaves : charts , facsimils ; 30cmSubject(s): Online resources: Dissertation note: Thesis (M.Sc.) - Garman University - Faculty of Postgraduate Studies and Scientific Research - Department of Digital Media Engineering and Technology Summary: With the increasing importance of 3D graphics, many types of animation have evolved to perfectly simulate motion. Among these types are keyframe and procedural animation . Referring to many movies, games, etc. , almost all characters undergo gait cycles. The aim of
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Thesis
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قاعة الثقاقات الاجنبية - الدور الثالث | المكتبة المركزبة الجديدة - جامعة القاهرة | Cai01.34.M.Sc.2016.Ma.T (Browse shelf(Opens below)) | Not for loan | 01010110072413000 |
Thesis (M.Sc.) - Garman University - Faculty of Postgraduate Studies and Scientific Research - Department of Digital Media Engineering and Technology
With the increasing importance of 3D graphics, many types of animation have evolved to perfectly simulate motion. Among these types are keyframe and procedural animation . Referring to many movies, games, etc. , almost all characters undergo gait cycles. The aim of
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