| 000 | 01387cam a2200301 a 4500 | ||
|---|---|---|---|
| 003 | EG-GiCUC | ||
| 005 | 20250223031802.0 | ||
| 008 | 170909s2016 ua dh f m 000 0 eng d | ||
| 040 |
_aEG-GiCUC _beng _cEG-GiCUC |
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| 041 | 0 | _aeng | |
| 049 | _aGift | ||
| 097 | _aM.Sc | ||
| 099 | _aCai01.34.M.Sc.2016.Ma.T | ||
| 100 | 0 | _aMary Mohsen Messak Guindy | |
| 245 | 1 | 0 |
_a3D character animatiom : _bA maya plugin to auto-generate gait cycles for 3D characters using mathematical equations / _cMary Mohsen Messak Guindy ; Supervised Rimon Elias |
| 260 |
_aCairo : _bMary Mohsen Messak Guindy , _c2016 |
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| 300 |
_a131 Leaves : _bcharts , facsimils ; _c30cm |
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| 502 | _aThesis (M.Sc.) - Garman University - Faculty of Postgraduate Studies and Scientific Research - Department of Digital Media Engineering and Technology | ||
| 520 | _aWith the increasing importance of 3D graphics, many types of animation have evolved to perfectly simulate motion. Among these types are keyframe and procedural animation . Referring to many movies, games, etc. , almost all characters undergo gait cycles. The aim of | ||
| 653 | 4 | _a3D character animatiom | |
| 653 | 4 | _aA maya plugin | |
| 653 | 4 | _aMathematical equations | |
| 700 | 0 |
_aRimon Elias , _esupervisor |
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| 856 | _uhttp://172.23.153.220/th.pdf | ||
| 905 |
_aNazla _eRevisor |
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| 905 |
_aShimaa _eCataloger |
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| 942 |
_2ddc _cTH |
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| 999 |
_c62211 _d62211 |
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