000 01387cam a2200301 a 4500
003 EG-GiCUC
005 20250223031802.0
008 170909s2016 ua dh f m 000 0 eng d
040 _aEG-GiCUC
_beng
_cEG-GiCUC
041 0 _aeng
049 _aGift
097 _aM.Sc
099 _aCai01.34.M.Sc.2016.Ma.T
100 0 _aMary Mohsen Messak Guindy
245 1 0 _a3D character animatiom :
_bA maya plugin to auto-generate gait cycles for 3D characters using mathematical equations /
_cMary Mohsen Messak Guindy ; Supervised Rimon Elias
260 _aCairo :
_bMary Mohsen Messak Guindy ,
_c2016
300 _a131 Leaves :
_bcharts , facsimils ;
_c30cm
502 _aThesis (M.Sc.) - Garman University - Faculty of Postgraduate Studies and Scientific Research - Department of Digital Media Engineering and Technology
520 _aWith the increasing importance of 3D graphics, many types of animation have evolved to perfectly simulate motion. Among these types are keyframe and procedural animation . Referring to many movies, games, etc. , almost all characters undergo gait cycles. The aim of
653 4 _a3D character animatiom
653 4 _aA maya plugin
653 4 _aMathematical equations
700 0 _aRimon Elias ,
_esupervisor
856 _uhttp://172.23.153.220/th.pdf
905 _aNazla
_eRevisor
905 _aShimaa
_eCataloger
942 _2ddc
_cTH
999 _c62211
_d62211