Effect of virtual reality games on shoulder functions in children with Erb's palsy / Rofida Gamal Abdelmanam ; Supervised Eman Ibrahim Elhadidy , Mostafa Mohi Elahmady
Material type:
- تأثير ألعاب الواقع الافتراضي على وظائف الكتف فى الأطفال المصابين بالشلل الإربي [Added title page title]
- Issued also as CD
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قاعة الرسائل الجامعية - الدور الاول | المكتبة المركزبة الجديدة - جامعة القاهرة | Cai01.21.06.M.Sc.2015.Ro.E (Browse shelf(Opens below)) | Not for loan | 01010110068481000 | ||
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مخـــزن الرســائل الجـــامعية - البدروم | المكتبة المركزبة الجديدة - جامعة القاهرة | Cai01.21.06.M.Sc.2015.Ro.E (Browse shelf(Opens below)) | 68481.CD | Not for loan | 01020110068481000 |
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Cai01.21.06.M.Sc.2015.No.C Correlation between muscle strength and muscle fatigue with body mass index in children / | Cai01.21.06.M.Sc.2015.No.C Correlation between muscle strength and muscle fatigue with body mass index in children / | Cai01.21.06.M.Sc.2015.Ro.E Effect of virtual reality games on shoulder functions in children with Erb's palsy / | Cai01.21.06.M.Sc.2015.Ro.E Effect of virtual reality games on shoulder functions in children with Erb's palsy / | Cai01.21.06.M.Sc.2015.Sa.R Role of treadmill training on gait and balance in children with hemiparetic cerebral palsy / | Cai01.21.06.M.Sc.2015.Sa.R Role of treadmill training on gait and balance in children with hemiparetic cerebral palsy / | Cai01.21.06.M.Sc.2015.Si.B Body - scaled information and reaching strategy in normal and children with hemiplegia / |
Thesis (M.Sc.) - Cairo University - Faculty of Physical Therapy - Department of Growth and Developmental Disorders in pediatrics
Virtual reality (VR) is a treatment tool can be used in rehabilitation practices. Purpose: to determine the effect of virtual reality using Wii games technology on shoulder range of motion (flexion, abduction and external rotation) and functional activities in children with Erb's palsy. Methods: forty children of both sexes having uni-lateral Erb's palsy, their ages ranged from four to six years old participated in this study. They were divided randomly into two groups of equal number (A and B). They were evaluated using electrical goniometer and Peabody Developmental Motor Scale before and after three successive months of the treatment program. Group A: received selected physical therapy program, where group B, received virtual reality using Wii games in addition to the program given to group A. Results: The results of the study revealed statistically significant improvement in all measured variables of both groups in favor of group B (p<0.001). Conclusion: virtual reality using Wii games therapy in addition to selected physical therapy program is beneficial therapeutic technique to improve shoulder range of motion and functional activities in children with Erb's palsy
Issued also as CD
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